Cloneable
, ReadLimitInfo
, ToCopyableBuilder<CreateFleetRequest.Builder,CreateFleetRequest>
@Generated("software.amazon.awssdk:codegen") public class CreateFleetRequest extends AmazonWebServiceRequest implements ToCopyableBuilder<CreateFleetRequest.Builder,CreateFleetRequest>
Represents the input for a request action.
Modifier and Type | Class | Description |
---|---|---|
static interface |
CreateFleetRequest.Builder |
NOOP
Modifier and Type | Method | Description |
---|---|---|
static CreateFleetRequest.Builder |
builder() |
|
String |
buildId() |
Unique identifier for a build to be deployed on the new fleet.
|
String |
description() |
Human-readable description of a fleet.
|
List<IpPermission> |
ec2InboundPermissions() |
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the
fleet.
|
String |
ec2InstanceType() |
Name of an EC2 instance type that is supported in Amazon GameLift.
|
boolean |
equals(Object obj) |
|
int |
hashCode() |
|
List<String> |
logPaths() |
This parameter is no longer used.
|
List<String> |
metricGroups() |
Names of metric groups to add this fleet to.
|
String |
name() |
Descriptive label that is associated with a fleet.
|
String |
newGameSessionProtectionPolicy() |
Game session protection policy to apply to all instances in this fleet.
|
ResourceCreationLimitPolicy |
resourceCreationLimitPolicy() |
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
RuntimeConfiguration |
runtimeConfiguration() |
Instructions for launching server processes on each instance in the fleet.
|
static Class<? extends CreateFleetRequest.Builder> |
serializableBuilderClass() |
|
String |
serverLaunchParameters() |
This parameter is no longer used.
|
String |
serverLaunchPath() |
This parameter is no longer used.
|
CreateFleetRequest.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
clone, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout
public String name()
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
public String description()
Human-readable description of a fleet.
public String buildId()
Unique identifier for a build to be deployed on the new fleet. The build must have been successfully uploaded to
Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is
created.
READY
status. This fleet setting cannot be changed
once the fleet is created.public String serverLaunchPath()
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public String serverLaunchParameters()
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public List<String> logPaths()
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one or more
directory paths in logParameters
. See more information in the Server API Reference.
ProcessReady()
and specify one
or more directory paths in logParameters
. See more information in the Server API Reference.public String ec2InstanceType()
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
EC2InstanceType
public List<IpPermission> ec2InboundPermissions()
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
public String newGameSessionProtectionPolicy()
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public RuntimeConfiguration runtimeConfiguration()
Instructions for launching server processes on each instance in the fleet. The runtime configuration for a fleet
has a collection of server process configurations, one for each type of server process to run on an instance. A
server process configuration specifies the location of the server executable, launch parameters, and the number
of concurrent processes with that configuration to maintain on each instance. A CreateFleet request must include
a runtime configuration with at least one server process configuration; otherwise the request will fail with an
invalid request exception. (This parameter replaces the parameters ServerLaunchPath
and
ServerLaunchParameters
; requests that contain values for these parameters instead of a runtime
configuration will continue to work.)
ServerLaunchPath
and ServerLaunchParameters
; requests
that contain values for these parameters instead of a runtime configuration will continue to work.)public ResourceCreationLimitPolicy resourceCreationLimitPolicy()
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
public List<String> metricGroups()
Names of metric groups to add this fleet to. Use an existing metric group name to add this fleet to the group, or use a new name to create a new metric group. Currently, a fleet can only be included in one metric group at a time.
public CreateFleetRequest.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<CreateFleetRequest.Builder,CreateFleetRequest>
public static CreateFleetRequest.Builder builder()
public static Class<? extends CreateFleetRequest.Builder> serializableBuilderClass()
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