StructuredPojo
, ToCopyableBuilder<GameProperty.Builder,GameProperty>
@Generated("software.amazon.awssdk:codegen") public class GameProperty extends Object implements StructuredPojo, ToCopyableBuilder<GameProperty.Builder,GameProperty>
Set of key-value pairs containing information a server process requires to set up a game session. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide.
Modifier and Type | Class | Description |
---|---|---|
static interface |
GameProperty.Builder |
Modifier and Type | Method | Description |
---|---|---|
static GameProperty.Builder |
builder() |
|
boolean |
equals(Object obj) |
|
int |
hashCode() |
|
String |
key() |
TBD
|
void |
marshall(ProtocolMarshaller protocolMarshaller) |
Marshalls this structured data using the given
ProtocolMarshaller . |
static Class<? extends GameProperty.Builder> |
serializableBuilderClass() |
|
GameProperty.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
|
String |
value() |
TBD
|
public String key()
TBD
public String value()
TBD
public GameProperty.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<GameProperty.Builder,GameProperty>
public static GameProperty.Builder builder()
public static Class<? extends GameProperty.Builder> serializableBuilderClass()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.