Cloneable
, ReadLimitInfo
, ToCopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
@Generated("software.amazon.awssdk:codegen") public class UpdateGameSessionQueueRequest extends AmazonWebServiceRequest implements ToCopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
Represents the input for a request action.
Modifier and Type | Class | Description |
---|---|---|
static interface |
UpdateGameSessionQueueRequest.Builder |
NOOP
Modifier and Type | Method | Description |
---|---|---|
static UpdateGameSessionQueueRequest.Builder |
builder() |
|
List<GameSessionQueueDestination> |
destinations() |
List of fleets that can be used to fulfill game session placement requests in the queue.
|
boolean |
equals(Object obj) |
|
int |
hashCode() |
|
String |
name() |
Descriptive label that is associated with queue.
|
List<PlayerLatencyPolicy> |
playerLatencyPolicies() |
Collection of latency policies to apply when processing game sessions placement requests with player latency
information.
|
static Class<? extends UpdateGameSessionQueueRequest.Builder> |
serializableBuilderClass() |
|
Integer |
timeoutInSeconds() |
Maximum time, in seconds, that a new game session placement request remains in the queue.
|
UpdateGameSessionQueueRequest.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
clone, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout
public String name()
Descriptive label that is associated with queue. Queue names must be unique within each region.
public Integer timeoutInSeconds()
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
public List<PlayerLatencyPolicy> playerLatencyPolicies()
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
public List<GameSessionQueueDestination> destinations()
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
public UpdateGameSessionQueueRequest.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
public static UpdateGameSessionQueueRequest.Builder builder()
public static Class<? extends UpdateGameSessionQueueRequest.Builder> serializableBuilderClass()
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