public static interface UpdateGameSessionQueueRequest.Builder extends GameLiftRequest.Builder, CopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
Modifier and Type | Method and Description |
---|---|
UpdateGameSessionQueueRequest.Builder |
destinations(Collection<GameSessionQueueDestination> destinations)
List of fleets that can be used to fulfill game session placement requests in the queue.
|
UpdateGameSessionQueueRequest.Builder |
destinations(GameSessionQueueDestination... destinations)
List of fleets that can be used to fulfill game session placement requests in the queue.
|
UpdateGameSessionQueueRequest.Builder |
name(String name)
Descriptive label that is associated with game session queue.
|
UpdateGameSessionQueueRequest.Builder |
playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
Collection of latency policies to apply when processing game sessions placement requests with player latency
information.
|
UpdateGameSessionQueueRequest.Builder |
playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
Collection of latency policies to apply when processing game sessions placement requests with player latency
information.
|
UpdateGameSessionQueueRequest.Builder |
requestOverrideConfig(AwsRequestOverrideConfig awsRequestOverrideConfig)
Add an optional request override configuration.
|
UpdateGameSessionQueueRequest.Builder |
timeoutInSeconds(Integer timeoutInSeconds)
Maximum time, in seconds, that a new game session placement request remains in the queue.
|
build
requestOverrideConfig, requestOverrideConfig
copy
apply, build
UpdateGameSessionQueueRequest.Builder name(String name)
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
name
- Descriptive label that is associated with game session queue. Queue names must be unique within each
region.UpdateGameSessionQueueRequest.Builder timeoutInSeconds(Integer timeoutInSeconds)
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT
status.
timeoutInSeconds
- Maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a TIMED_OUT
status.UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
playerLatencyPolicies
- Collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting
with the lowest latency values. With just one policy, it is enforced at the start of the game session
placement for the duration period. With multiple policies, each policy is enforced consecutively for
its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second
policy, and then no policy for the remainder of the placement. When updating policies, provide a
complete collection of policies.UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
playerLatencyPolicies
- Collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting
with the lowest latency values. With just one policy, it is enforced at the start of the game session
placement for the duration period. With multiple policies, each policy is enforced consecutively for
its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second
policy, and then no policy for the remainder of the placement. When updating policies, provide a
complete collection of policies.UpdateGameSessionQueueRequest.Builder destinations(Collection<GameSessionQueueDestination> destinations)
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
destinations
- List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
order. When updating this list, provide a complete list of destinations.UpdateGameSessionQueueRequest.Builder destinations(GameSessionQueueDestination... destinations)
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
destinations
- List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
order. When updating this list, provide a complete list of destinations.UpdateGameSessionQueueRequest.Builder requestOverrideConfig(AwsRequestOverrideConfig awsRequestOverrideConfig)
AwsRequest.Builder
requestOverrideConfig
in interface AwsRequest.Builder
awsRequestOverrideConfig
- The override configuration.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.