CopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
, SdkBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
public static interface CreateBuildRequest.Builder extends CopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
Modifier and Type | Method | Description |
---|---|---|
CreateBuildRequest.Builder |
name(String name) |
Descriptive label that is associated with a build.
|
CreateBuildRequest.Builder |
operatingSystem(String operatingSystem) |
Operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
operatingSystem(OperatingSystem operatingSystem) |
Operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
storageLocation(S3Location storageLocation) |
Amazon S3 location of the game build files to be uploaded.
|
CreateBuildRequest.Builder |
version(String version) |
Version that is associated with this build.
|
copy
apply, build
CreateBuildRequest.Builder name(String name)
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
name
- Descriptive label that is associated with a build. Build names do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder version(String version)
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
version
- Version that is associated with this build. Version strings do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder storageLocation(S3Location storageLocation)
Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS
account that you're using to manage Amazon GameLift. It also must in the same region that you want to create
a new build in. Before calling CreateBuild
with this location, you must allow Amazon GameLift to
access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).
storageLocation
- Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS
account that you're using to manage Amazon GameLift. It also must in the same region that you want to
create a new build in. Before calling CreateBuild
with this location, you must allow
Amazon GameLift to access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).CreateBuildRequest.Builder operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system.OperatingSystem
CreateBuildRequest.Builder operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
operatingSystem
- Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system.OperatingSystem
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