Cloneable
, ReadLimitInfo
, ToCopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
@Generated("software.amazon.awssdk:codegen") public class CreateBuildRequest extends AmazonWebServiceRequest implements ToCopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
Represents the input for a request action.
Modifier and Type | Class | Description |
---|---|---|
static interface |
CreateBuildRequest.Builder |
NOOP
Modifier and Type | Method | Description |
---|---|---|
static CreateBuildRequest.Builder |
builder() |
|
boolean |
equals(Object obj) |
|
int |
hashCode() |
|
String |
name() |
Descriptive label that is associated with a build.
|
String |
operatingSystem() |
Operating system that the game server binaries are built to run on.
|
static Class<? extends CreateBuildRequest.Builder> |
serializableBuilderClass() |
|
S3Location |
storageLocation() |
Amazon S3 location of the game build files to be uploaded.
|
CreateBuildRequest.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
|
String |
version() |
Version that is associated with this build.
|
clone, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout
public String name()
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
public String version()
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
public S3Location storageLocation()
Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS account
that you're using to manage Amazon GameLift. It also must in the same region that you want to create a new build
in. Before calling CreateBuild
with this location, you must allow Amazon GameLift to access your
Amazon S3 bucket (see Create a Build with Files in Amazon S3).
CreateBuild
with this location, you must allow Amazon
GameLift to access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).public String operatingSystem()
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
OperatingSystem
public CreateBuildRequest.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
public static CreateBuildRequest.Builder builder()
public static Class<? extends CreateBuildRequest.Builder> serializableBuilderClass()
Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.