StructuredPojo
, ToCopyableBuilder<GameSession.Builder,GameSession>
@Generated("software.amazon.awssdk:codegen") public class GameSession extends Object implements StructuredPojo, ToCopyableBuilder<GameSession.Builder,GameSession>
Properties describing a game session.
Modifier and Type | Class | Description |
---|---|---|
static interface |
GameSession.Builder |
Modifier and Type | Method | Description |
---|---|---|
static GameSession.Builder |
builder() |
|
Date |
creationTime() |
Time stamp indicating when this data object was created.
|
String |
creatorId() |
Unique identifier for a player.
|
Integer |
currentPlayerSessionCount() |
Number of players currently in the game session.
|
boolean |
equals(Object obj) |
|
String |
fleetId() |
Unique identifier for a fleet the game session is running on.
|
List<GameProperty> |
gameProperties() |
Set of developer-defined properties for a game session.
|
String |
gameSessionId() |
Unique identifier for the game session.
|
int |
hashCode() |
|
String |
ipAddress() |
IP address of the game session.
|
void |
marshall(ProtocolMarshaller protocolMarshaller) |
Marshalls this structured data using the given
ProtocolMarshaller . |
Integer |
maximumPlayerSessionCount() |
Maximum number of players that can be connected simultaneously to the game session.
|
String |
name() |
Descriptive label that is associated with a game session.
|
String |
playerSessionCreationPolicy() |
Indicates whether or not the game session is accepting new players.
|
Integer |
port() |
Port number for the game session.
|
static Class<? extends GameSession.Builder> |
serializableBuilderClass() |
|
String |
status() |
Current status of the game session.
|
Date |
terminationTime() |
Time stamp indicating when this data object was terminated.
|
GameSession.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
public String gameSessionId()
Unique identifier for the game session. A game session ID has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.public String name()
Descriptive label that is associated with a game session. Session names do not need to be unique.
public String fleetId()
Unique identifier for a fleet the game session is running on.
public Date creationTime()
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Date terminationTime()
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Integer currentPlayerSessionCount()
Number of players currently in the game session.
public Integer maximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
public String status()
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
ACTIVE
status to have player
sessions.GameSessionStatus
public List<GameProperty> gameProperties()
Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.
public String ipAddress()
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public Integer port()
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public String playerSessionCreationPolicy()
Indicates whether or not the game session is accepting new players.
PlayerSessionCreationPolicy
public String creatorId()
Unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
public GameSession.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<GameSession.Builder,GameSession>
public static GameSession.Builder builder()
public static Class<? extends GameSession.Builder> serializableBuilderClass()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.