CopyableBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>, SdkBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>public static interface PlayerLatencyPolicy.Builder extends CopyableBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>
| Modifier and Type | Method | Description | 
|---|---|---|
| PlayerLatencyPolicy.Builder | maximumIndividualPlayerLatencyMilliseconds(Integer maximumIndividualPlayerLatencyMilliseconds) | 
 The maximum latency value that is allowed for any player, in milliseconds. | 
| PlayerLatencyPolicy.Builder | policyDurationSeconds(Integer policyDurationSeconds) | 
 The length of time, in seconds, that the policy is enforced while placing a new game session. | 
copyapply, buildPlayerLatencyPolicy.Builder maximumIndividualPlayerLatencyMilliseconds(Integer maximumIndividualPlayerLatencyMilliseconds)
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
maximumIndividualPlayerLatencyMilliseconds - The maximum latency value that is allowed for any player, in milliseconds. All policies must have a
        value set for this property.PlayerLatencyPolicy.Builder policyDurationSeconds(Integer policyDurationSeconds)
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
policyDurationSeconds - The length of time, in seconds, that the policy is enforced while placing a new game session. A null
        value for this property means that the policy is enforced until the queue times out.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.