StructuredPojo
, ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
@Generated("software.amazon.awssdk:codegen") public class PlayerSession extends Object implements StructuredPojo, ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
Properties describing a player session. A player session represents either a player reservation for a game session or actual player activity in a game session. A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.
Player session-related operations include:
Modifier and Type | Class | Description |
---|---|---|
static interface |
PlayerSession.Builder |
Modifier and Type | Method | Description |
---|---|---|
static PlayerSession.Builder |
builder() |
|
Date |
creationTime() |
Time stamp indicating when this data object was created.
|
boolean |
equals(Object obj) |
|
String |
fleetId() |
Unique identifier for a fleet that the player's game session is running on.
|
String |
gameSessionId() |
Unique identifier for the game session that the player session is connected to.
|
int |
hashCode() |
|
String |
ipAddress() |
IP address of the game session.
|
void |
marshall(ProtocolMarshaller protocolMarshaller) |
Marshalls this structured data using the given
ProtocolMarshaller . |
String |
playerData() |
Developer-defined information related to a player.
|
String |
playerId() |
Unique identifier for a player that is associated with this player session.
|
String |
playerSessionId() |
Unique identifier for a player session.
|
Integer |
port() |
Port number for the game session.
|
static Class<? extends PlayerSession.Builder> |
serializableBuilderClass() |
|
String |
status() |
Current status of the player session.
|
Date |
terminationTime() |
Time stamp indicating when this data object was terminated.
|
PlayerSession.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
public String playerSessionId()
Unique identifier for a player session.
public String playerId()
Unique identifier for a player that is associated with this player session.
public String gameSessionId()
Unique identifier for the game session that the player session is connected to.
public String fleetId()
Unique identifier for a fleet that the player's game session is running on.
public Date creationTime()
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Date terminationTime()
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public String status()
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public String ipAddress()
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public Integer port()
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
public String playerData()
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
public PlayerSession.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
public static PlayerSession.Builder builder()
public static Class<? extends PlayerSession.Builder> serializableBuilderClass()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2017 Amazon Web Services, Inc. All Rights Reserved.