CopyableBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>, SdkBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>public static interface UpdateGameSessionRequest.Builder extends CopyableBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>
| Modifier and Type | Method | Description |
|---|---|---|
UpdateGameSessionRequest.Builder |
gameSessionId(String gameSessionId) |
Unique identifier for the game session to update.
|
UpdateGameSessionRequest.Builder |
maximumPlayerSessionCount(Integer maximumPlayerSessionCount) |
Maximum number of players that can be connected simultaneously to the game session.
|
UpdateGameSessionRequest.Builder |
name(String name) |
Descriptive label that is associated with a game session.
|
UpdateGameSessionRequest.Builder |
playerSessionCreationPolicy(String playerSessionCreationPolicy) |
Policy determining whether or not the game session accepts new players.
|
UpdateGameSessionRequest.Builder |
playerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) |
Policy determining whether or not the game session accepts new players.
|
UpdateGameSessionRequest.Builder |
protectionPolicy(String protectionPolicy) |
Game session protection policy to apply to this game session only.
|
UpdateGameSessionRequest.Builder |
protectionPolicy(ProtectionPolicy protectionPolicy) |
Game session protection policy to apply to this game session only.
|
copyapply, buildUpdateGameSessionRequest.Builder gameSessionId(String gameSessionId)
Unique identifier for the game session to update.
gameSessionId - Unique identifier for the game session to update.UpdateGameSessionRequest.Builder maximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount - Maximum number of players that can be connected simultaneously to the game session.UpdateGameSessionRequest.Builder name(String name)
Descriptive label that is associated with a game session. Session names do not need to be unique.
name - Descriptive label that is associated with a game session. Session names do not need to be unique.UpdateGameSessionRequest.Builder playerSessionCreationPolicy(String playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy - Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicyUpdateGameSessionRequest.Builder playerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy - Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicyUpdateGameSessionRequest.Builder protectionPolicy(String protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated
during a scale-down event.
protectionPolicy - Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be
terminated during a scale-down event.
ProtectionPolicyUpdateGameSessionRequest.Builder protectionPolicy(ProtectionPolicy protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated
during a scale-down event.
protectionPolicy - Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be
terminated during a scale-down event.
ProtectionPolicyCopyright © 2017 Amazon Web Services, Inc. All Rights Reserved.