Cloneable
, ReadLimitInfo
, ToCopyableBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>
@Generated("software.amazon.awssdk:codegen") public class UpdateGameSessionRequest extends AmazonWebServiceRequest implements ToCopyableBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>
Represents the input for a request action.
Modifier and Type | Class | Description |
---|---|---|
static interface |
UpdateGameSessionRequest.Builder |
NOOP
Modifier and Type | Method | Description |
---|---|---|
static UpdateGameSessionRequest.Builder |
builder() |
|
boolean |
equals(Object obj) |
|
String |
gameSessionId() |
Unique identifier for the game session to update.
|
int |
hashCode() |
|
Integer |
maximumPlayerSessionCount() |
Maximum number of players that can be connected simultaneously to the game session.
|
String |
name() |
Descriptive label that is associated with a game session.
|
String |
playerSessionCreationPolicy() |
Policy determining whether or not the game session accepts new players.
|
String |
protectionPolicy() |
Game session protection policy to apply to this game session only.
|
static Class<? extends UpdateGameSessionRequest.Builder> |
serializableBuilderClass() |
|
UpdateGameSessionRequest.Builder |
toBuilder() |
Take this object and create a builder that contains all of the current property values of this object.
|
String |
toString() |
clone, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout
public String gameSessionId()
Unique identifier for the game session to update.
public Integer maximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
public String name()
Descriptive label that is associated with a game session. Session names do not need to be unique.
public String playerSessionCreationPolicy()
Policy determining whether or not the game session accepts new players.
PlayerSessionCreationPolicy
public String protectionPolicy()
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public UpdateGameSessionRequest.Builder toBuilder()
ToCopyableBuilder
toBuilder
in interface ToCopyableBuilder<UpdateGameSessionRequest.Builder,UpdateGameSessionRequest>
public static UpdateGameSessionRequest.Builder builder()
public static Class<? extends UpdateGameSessionRequest.Builder> serializableBuilderClass()
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